How hard it is to immerse the player into the world of the game? Pretty hard I’d say, especially for MMORPGs. Usually, developers resort to embedding as much story telling as possible into visual design of the environments, dialogues, quests, cutscenes and hoping that the players will soak up as much as possible via thick ambiance.
With Legion announced, and dev team rolling out the biggest changes to the game, probably ever, I think it’s just the right time to look at how the things stand right now and speculate about the future.
“The artist is a strange being. I think it’s safe to say that a real artist is conscious of having a personal singularity that is partly a blessing and partly a curse. An artist enjoys and suffers from isolation. As solitude, isolation can nurture. It can also destroy.” ~ Peter Schjeldahl
“The whole truth regarding play cannot be known until the whole truth regarding life itself is known” – Lehman and Witty
“The only man who never makes a mistake is the man who never does anything.” – Theodore Roosevelt
Latest World of Warcraft expansion features Garrisons: your WoW version of Farmville.
“It’s not the daily increase but daily decrease. Hack away at the unessential.” – Bruce Lee
“It’s what you learn after you know it all that counts.” – John Wooden
1.What is this all about?
If anybody tries to describe you the new Lord of the Rings game they would probably say that it’s all about killing orcs, and… that will be true. So how is it possible to develop an interesting game based around this simple concept?