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Volodymyr Gerasimov

System Designer

Category

Feature deconstruction

Analysis and reverse-engineering of game mechanics.

Black Desert: Knowledge and Influence systems

How hard it is to immerse the player into the world of the game? Pretty hard I’d say, especially for MMORPGs. Usually, developers resort to embedding as much story telling as possible into visual design of the environments, dialogues, quests, cutscenes  and hoping that the players will soak up as much as possible via thick ambiance.

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WoD: Garrisons. How do they work

Latest World of Warcraft expansion features Garrisons: your WoW version of Farmville.

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Shadow of Mordor: Nemesis system

1.What is this all about?

If anybody tries to describe you the new Lord of the Rings game they would probably say that it’s all about killing orcs, and… that will be true. So how is it possible to develop an interesting game based around this simple concept?

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Wasteland 2 RPG system

Most of the players who are trying out an RPG for the first time will immediately hit a wall known as a character creation. Why is there a problem?

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