How hard it is to immerse the player into the world of the game? Pretty hard I’d say, especially for MMORPGs. Usually, developers resort to embedding as much story telling as possible into visual design of the environments, dialogues, quests, cutscenes and hoping that the players will soak up as much as possible via thick ambiance.
Latest World of Warcraft expansion features Garrisons: your WoW version of Farmville.
1.What is this all about?
If anybody tries to describe you the new Lord of the Rings game they would probably say that it’s all about killing orcs, and… that will be true. So how is it possible to develop an interesting game based around this simple concept?