Black Desert: Knowledge and Influence systems

How hard it is to immerse the player into the world of the game? Pretty hard I’d say, especially for MMORPGs. Usually, developers resort to embedding as much story telling as possible into visual design of the environments, dialogues, quests, cutscenes  and hoping that the players will soak up as much as possible via thick ambiance.

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Thoughts on: DPS balancing in World of Warcraft

With Legion announced, and dev team rolling out the biggest changes to the game, probably ever, I think it’s just the right time to look at how the things stand right now and speculate about the future.

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